
Beginning at 5th level, a bear-totem barbarian gains a +4 bonus on grapple checks when raging.Ī barbarian dedicated to the boar totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.A 3rd-level bear-totem barbarian gains Great Fortitude as a bonus feat.At 2nd level, a bear-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.A 1st-level bear-totem barbarian gains Toughness as a bonus feat.
At 5th level, an ape-totem barbarian's climb speed equals his base land speed.Ī barbarian dedicated to the bear totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.A 3rd level ape-totem barbarian gains Power Attack as a bonus feat.At 2nd level, an ape-totem barbarian gains a +2 bonus on Intimidate checks.
For instance, a human, elf, half-elf, or half-orc ape-totem barbarian has a climb speed of 15 feet, while a dwarf, gnome, or halfling ape-totem barbarian has a climb speed of 10 feet.
At 1st level, an ape-totem barbarian gains a climb speed equal to one-half his base land speed (round down to the nearest 5-foot interval). If you prefer to use other totems, you can either substitute the totem name for that of a similar creature (such as changing the Lion Totem to the Tiger Totem) or create a new set of totem abilities, using the information here as a guide.Ī barbarian dedicated to the ape totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities. The list of totems discussed here is by no means exhaustive. These class features are extraordinary abilities unless otherwise indicated. All totems do not necessarily grant abilities at the same levels, nor do they all grant the same number of abilities. In place of these abilities, the barbarian gains class features as determined by his totem. If you use this variant, the barbarian loses one or more of the following standard class features: fast movement, uncanny dodge, trap sense, and improved uncanny dodge. The choice of a totem must be taken at 1st level, and cannot be changed later except under extreme circumstances (such as the barbarian being adopted by another tribe). In a barbarian-heavy campaign, you can increase the variation between barbarian characters if each barbarian tribe dedicates itself to a different totem creature, such as the bear or the jaguar. A character with levels of bard and levels of bardic sage has two separate caster levels and two separate sets of spells per day, even though the classes are very similar. Under no circumstances does spellcasting ability from multiple classes (even variants of the same class) stack. In any case, only the first version of a favored class is treated as favored a halfling rogue/wizard who later begins gaining levels in the wilderness rogue variant class can't treat both the rogue and wilderness rogue classes as favored, only the class gained first (in this case, rogue). Identical class features should stack if gained from multiple versions of the same class (except for spellcasting, which is always separate). For variants that are wholly separate from the character class-such as the bardic sage or the urban ranger-multiclassing, even into multiple variants of the same class, is probably okay. In cases where a single class offers a variety of paths (such as the totem barbarian or the monk fighting styles), the easiest solution is simply to bar multiclassing between different versions of the same class (just as a character can't multiclass between different versions of specialist wizards). Multiclassing between variants of the same class is a tricky subject. If the class has a different mix of good and poor saves, this entry gives the appropriate column for each save.Īdditions or subtractions from the class skill list, and/or changes in the number of skill points gained per level.Ĭhanges, additions, or subtractions to the class's special features, including spellcasting. If the class uses a different base attack bonus, this entry gives the column to use (good, average, or poor). If an entry does not appear, use the material for the standard class.Ĭhanges to the class's alignment restrictions. This section presents sixteen variant versions of the standard character classes, along with several additional variants created by swapping one or more class features for features of other classes.Įach fully detailed variant has entries for one or more of the following topics.