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Tower card game simulator
Tower card game simulator










So they tried to drop in a Gambling skill. What's that going to look like? A Skill Or Not A Skillīack before Fate Core was even a thing, Spirit of the Century came out and billed itself as a game of pulp adventure, and the pulps were lousy with glitzy casinos and backroom games and fortunes turning on a single card. Instead I'll be assuming not that, where people were aware of the cultural significance of gambling in the setting and made characters to that effect and somebody may even have written "Free-Spirited Card Sharp" in the high concept box or something. If you take characters made without the knowledge that this card game exists or that gambling is a thing and throw them into a scenario where they have to engage with it, odds are none of their stunts will be relevant and none of their aspects will apply, and all you'll have done is make the game more boring for a little while.

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We're hunting down the ten secret keys to Dark Stobolous's planet-cracker all across the galaxy, this one crashed into the Chance Domes of Rota X, and in the opening shot it turns out that First Lieuteneral Twilliam has been sharping cards all over the breakrooms but after the closing credits we will never mention it again?įate Core assumes that the things that define PCs will stay relevant over the course of a campaign. It's actually a thing with a history worth learning from! But before I start in on it, let me open with a warning: don't do The Poker Episode.












Tower card game simulator